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Silent hill cheats



Silent Hill Cheats
Platform: PlayStation

Silent Hill Extra Health Drinks in the Hospital
For three health drinks, search the wrecked Drink-Machine in the first floor of the hospital.

Silent Hill Zodiac Room Tip
In the room with the Zodiac Signs, click the digit according to the amount of limbs in the picture (from left to right; Sagitarrius:6, Taurus:4, Gemini:8).

Silent Hill Ending Bonuses
There are four endings to Silent Hill, each with its own set of bonuses.

* BAD ENDING- Prizes: Gas tank, Chainsaw, Rock Drill.
The Gas tank is found in the gas station. It is used to power the other two prizes, but only one of the two weapons can be taken. The rock drill is in the room under the drawbridge control room. It's not very good.

The Chainsaw is in the smashed window of cut-rite chainsaws, and is a lot better than the rock drill. These two weapons are useful against slow ground enemies, but the hammer works better, and you don't need to beat the game to get it.

* BAD+ ENDING- Prize: Katana.
This is found in the previously locked room in the Dog House on Levin Road. It WAILS any slow moving enemies, and you lunge forward with every stroke. Hold the circle button for an overhead blow, and tap twice for a double slash. You can perform a 3-hit combo by holding the circle for the first hit, then rapidly pressing it.

* GOOD ENDING- Prize: Hyperblaster
This gun is just plain cool. It's mega-powerful and has an unlimited supply of ammo.

* GOOD+ ENDING- Prize: Channeling Stone.
Found in the convenience store. Who knows what it does or where to use it.

Silent Hill Defeating Alessa
In the last stage, Alessa will use lightning bolts to hit you. To avoid this attack, just press Forward+Left or Right and Run! Harry will keep running in circles. After tow or three circles you may stop and start shooting her. When she starts another round of lightning just stop shooting and run again.

Silent Hill Extra Options
During game play, hit the select button to bring up the Item screen, then go to Options. Once you're in, push any shoulder button. If done correctly, it opens a small menu where you can change the color of the blood, reverse some of the controls, and turn off auto-aim.

Silent Hill Finding the Silver Medallion
To obtain the silver medallion, find the piano and play the notes shown below in the order given.

____________________________________
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| |5| | | | | | | | |3| |
| |_| |_| | |_| |_| |_| |
| | | | | | | |
| | 1 | | | 4 | 2 | |
|____|____|____|____|____|____|____|

A silver medallion will fall from above the piano. Note that these are dead keys that produce clicks instead of tones.

Silent Hill Finding the Gold Medallion
Get to the school, when you get to the room with the Statue of the old man's hand go into the room to the north and get the chemicals. Go back to the statue and use the chemicals. Sizzle Sizzle! Pick up the Gold Medallion and put it into the Clock Tower. Now go find that Silver Medallion!

Silent Hill Hyper Blaster
To get the Hyper Blaster finish the game with the secret ending

Silent Hill Hyper Blaster...Method 2
If you have Konami's old game gun plug it in to controler port 2 before you start the game. Load up the game, in your inventory you will now have the hyperblaster. NOTE: To use it it's almost better to have two players one to control the gun and one to control Harry.

Silent Hill How to save Cybil
To save Cybil you must first pick up a plastic bottle in the kitchen of the hospital, then go to the director's room and use the plastic bottle to scoop up the liquid drug on the floor. Then when you are at the place were you meet Cybil at the fair grounds run up to her and use the liquid on her back.

Silent Hill See UFO Ending
To get the secret UFO Ending, first you must get the Good+ ending. After you've done that, start the Next Fear game. Go to the convenience store (before going to the school). On the counter is the Channeling Stone. Pick it up. There are five places to use the Channeling Stone. All five times it will look like night. The first place is at the roof of the school. This would be at the other school, since you can't get there in the first school. The second place is in the hospital courtyard. After the other church, but before you fight the moth. The third place is in the parking lot of the hotel. Oh, and don't worry about saving Kaufman. You won't get a chance to on the UFO ending. The fourth place is in the boat. Not on the deck of the boat, but inside the boat. The place where you see Cybil and Dalia. The fifth, and final, place to use the Channeling Stone is on top of the Lighthouse. After that, be prepared for the true ending of Silent Hill (because this one makes more sense than the others).

Review from gamespot


Gamespot gave silent hill a review a long time ago, and i must say i cant agree with the score they gave it!

they have it 8.2, i think i would gave it around 9.7, it was about the best horror game in its time really!

Anyway here's the review they wrote:


Konami's first entry in the horror genre - while not quite up to the mark of Capcom's Resident Evil 2 - is a great beginning.

In a recent interview with OPM, Silent Hill's creators remarked that one of their main goals with the game was to frighten people on an instinctive level, and that's something that, in my mind, they've clearly succeeded at doing. While similar horror titles, like Capcom's Resident Evil series, work well at making you jump in a "boo!" sort of way, Silent Hill establishes a very unsettling atmosphere that at once puts you off and creeps you out.

Silent Hill accomplishes this through a host of wonderful little touches: a radio that emits static whenever monsters are near, a lead character that must catch his breath after running, the placement of wheelchairs and broken stretchers in abandoned stairwells, and so on. One of the most successfully unnerving elements is the game's lighting, which is almost always cast from a flashlight, whether you are in a dark alleyway, a fog-enshrouded back street, or a dank basement. The glare it gives off obscures almost as much as it illuminates, like a dying candle. It was that effect, much more than any fearsome creature, which made me leave a hall light on one night after playing it. That's not to say that the monster design is under par though. In fact, there was one species in particular - a shaggy man-thing that barks and sets after you on all fours - that sent a chill up the back of my neck every time I saw one.

To back up a bit, Silent Hill begins with a car accident that separates the main character, Harry Mason, from his daughter. He wanders around looking for her in the off-season resort town that they had happened upon, encountering things and events that seem inspired at least in part by horror writers H.P. Lovecraft and Stephen King (anyone remember The Mist?). Figuring out what's actually going on in the burg is much more of a draw for the player than discovering where some little girl has made off to, but both quests lead you around the streets, houses, and major buildings of a fairly convincing 3D Midwestern town. Aside from a slightly grainy cast to Silent Hill's look, its graphics are pretty tight. The use of fog and darkness work so well to enhance the game's mood that you don't mind that they're obviously hiding pop-up (perhaps your suspension of disbelief is withheld so that you ignore it or something), and the lighting effects produced by the character's flashlight are often jaw-dropping. The sound effects are likewise very strong, with scary monster growls (as I've mentioned before), random clanks and crashes that force you to turn around and inspect a room you're sure is empty, and eerie piping that wafts in throughout. Imagine an instance in which all these elements are combined: You're in a dark courtyard, and snow is coming down. Your flashlight only illuminates a few feet ahead of you, but you know something's there with you because your radio is blaring static, and you've heard some indescribable something out there make a noise. You draw your gun and... wait, while the music builds. This sort of event makes for some very tense and very entertaining moments, and the game definitely repeats and serves them quite often.

On the downside, Silent Hill's storyline doesn't deliver nearly the payoff promised throughout. You can beat the game without learning some of its most important plot points and, without a doubt, the first time you win you'll be left wondering what the hell happened and if that was really it. And it's not. There are four different endings within Silent Hill that are reached based on your performance during some key moments. Personally, I hate when developers try to extend the life of a game by making you play it through more than once. But at its base, Silent Hill still has a decent amount of play to it. A handful of well-designed puzzles keeps the game from being too short; it's just a shame you can't learn everything you want to know the first time through. Another gripe is that the game camera suffers from the same problem as many other third-person-game cameras: It always seems to fail you when you need it the most. It's the lack of a real climax that probably hurts the game the most, but the perspective can be vexing as well.

In the end, though, Konami's first entry in the horror genre - while not quite up to the mark of Capcom's Resident Evil 2 - is a great beginning. Let's hope we've seen the start of a new franchise by the company, because this would be an excellent starting point.
By Joe Fielder, GameSpot

folders

Here is the 3 official folders for silent hill 1, there should be one for pc too, but i think it was faked as silent hill 1 never released to pc.
To bad really, cause i would love to have the whole series on pc...

I hate it when you need like 2-3 consoles just to continue playing the series, its a way of stealing money in my way of seeing it.